![]() ![]() This combination quickly creates a field of dead bodies, which you may find cool or unsettling, depending on your tastes. Performance still lags sometimes, though, even on a high-end system with a P4 3.0GHz, 1GB of RAM and a Radeon 9800 XT. You can scale down the view distance, the number of people and corpses, and decals (bullet holes and other damage), but when you really wreak some havoc, things will start to chug to the point of unusability. You can use the Performance Wizard to optimize your settings, but it's not a complete solution. Besides, who wants to turn off something as important-sounding as "World Detail"? Plus, it was impossible to successfully set hardware accelerated audio. One on machine, changing the setting killed all audio, and on another rig, changing this setting caused my computer to spontaneously reboot.īut let's talk about the core of the new experience here, the multiplayer. It's provided in-game through GameSpy Arcade, and the server listing is fairly fast, but the first thing you'll notice is that hardly anyone is playing the game. What you'll notice next is that you can't organize servers by population. After that, you'll notice that the game type isn't listed. It's like going back in time to the dawn of online gaming. You'd think they'd be able to whip up something more robust in the 9 months or so since the release of Postal 2. (The level of server information has been addressed in a patch, in addition to a few miscellaneous glitches, but our policy is to review the out-of-the-box version of the game.) Issues like this can be overlooked if the actual gameplay is engrossing and fun. Yet the style-over-substance theme that pervaded in Postal 2 carries over at full strength. You can choose some varied skins including a priest, fundamentalist Muslim, ATF officer, leather fetishist like the Gimp in Pulp Fiction, and Gary Coleman. ![]() There aren't any female skins, but I can't see this game appealing to the girl gamer segment anyway. But a big problem here is that the Gary Coleman model is about half the size of the others, so almost everyone uses it in deathmatch and team deathmatch since he's a much smaller target. Again, I find myself wondering if Running With Scissors was paying much attention to such details in other multiplayer games. You just don't put in models that are significantly smaller or harder to see, or else that success depends more on appearance than skill. No fun for the skilled player when he's surrounded by darting children-sized people. > But you know, that wouldn't be so bad if there weren't some other fundamental problems, mostly regarding explosives. You have grenades, Molotov cocktails, missile launchers, and the cow head, which leaves a long-lasting cloud of noxious fumes. These items appear to be absolutely everywhere. Just drop them on the ground using the right-click mouse button, and they will only blow up when an enemy walks over them. So multiplayer matches were an exercise in staying alive, rather than killing. Passages from one end of the map to the other would be lined with grenades like bread crumbs, making these tunnels and canyons effectively useless. ![]() ![]() People spammed all over the place with Molotov cocktails and scissors, which bounce back and forth from wall to wall like the Ripper in Unreal Tournament (the game engine of which Postal 2 is based on, though the MP code was apparently left behind). #POSTAL 2 SHARE THE PAIN PC CHEATS CODE#.#POSTAL 2 SHARE THE PAIN PC CHEATS FULL#. ![]()
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